Resident Evil 3 Remake PS4 REVIEW: Capcom survival horror sequel has one MAJOR flawTime: Sep. 15, 2020
There's something stopping the Resident Evil 3 Remake from being spoken about in the same breath
as the original Resident Evil and its sequel.
Capcom's latest blast from the past doesn't quite hit the same heights as its forebears, but then again,
neither did the original Nemesis on PSOne. With exceptional sound design, impressive visuals and sky-high
production values in general, Resident Evil 3 Remake is still an excellent experience that Resi fans will enjoy.
Its biggest problem is that it sometimes feels more like an action game than a survival horror one. Take the
Nemesis sequences, for example, which to my surprise are much different to the Mr. X sections from the Resident Evil 2 Remake.
Instead of slowly stalking you throughout buildings with only the sound of its footsteps to guide you, the
Nemesis set-pieces are much more bombastic. The Nemesis monster is louder and more explosive, bursting through walls,
floors and buildings in its pursuit of Jill Valentine.
Because Nemesis is either there or it's not, players are still largely free to explore Raccoon City at their own pace and soak
in the eerie atmosphere. While that's certainly not a bad thing, I did find myself missing the cat and mouse manoeuvrings of the Mr. X encounters.
Indeed, the Nemesis monster is big, fast and powerful - not to mention heavily armed - but the slower, more methodical Mr. X
is somehow more menacing. Resident Evil 3 is also missing that one really iconic location that brings the whole game together,
like the mansion from the original, or the police station from Resident Evil 2. Large parts of the Resident Evil 3 Remake take place
in the streets of Raccoon City, as well as smaller buildings and locations with their own enemies. Because there's less back-tracking,
item collecting and puzzle solving, Resident Evil 3 tends to rely on bigger set-pieces with even more zombies and a wider variety of terrifying monsters.